Even thought I'm the editor, I wanted to test the tripod and the camera to make sure I understood how it worked, just for deeper understanding. We also figured out how to detach the middle part of the camera from the tripod for a hand-held shot because originally we wanted this maybe be a shot we added to film the board, but we didn't end up using it.
We aligned the benches on the rule of thirds with a door in the background marking the middle of the shot, making it easier for us to lineup the benches and camera in the same spot when filming on different days. I personally wanted it to be this way since at times we had Kim (the mafia boss) lean back from the board when she's smug and winning, while when the scene is intense we're both leaned in, both present and struggling in the game.
For our over the shoulder shots, originally I wasn't helping with setting up where the camera should go. I instead stated that I believe when we have an over-the-shoulder shot of me (the minion), Kim should cover much of the room of the camera, almost cowering me into the corner. I thought since this was a silent film, having this clear power dynamic would help the audience visually understand that Kim has more importance and power than my character does.
The problem was, when I looked at where they had the camera for the shot, it still felt too far apart. I took over and placed where I thought the camera should go instead. You can see the difference in the two shots below.
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